Computer Science > Social and Information Networks
[Submitted on 20 May 2016 (v1), last revised 3 Jan 2018 (this version, v2)]
Title:Local communities obstruct global consensus: Naming game on multi-local-world networks
View PDFAbstract:Community structure is essential for social communications, where individuals belonging to the same community are much more actively interacting and communicating with each other than those in different communities within the human society. Naming game, on the other hand, is a social communication model that simulates the process of learning a name of an object within a community of humans, where the individuals can generally reach global consensus asymptotically through iterative pair-wise conversations. The underlying network indicates the relationships among the individuals. In this paper, three typical topologies, namely random-graph, small-world and scale-free networks, are employed, which are embedded with the multi-local-world community structure, to study the naming game. Simulations show that 1) the convergence process to global consensus is getting slower as the community structure becomes more prominent, and eventually might fail; 2) if the inter-community connections are sufficiently dense, neither the number nor the size of the communities affects the convergence process; and 3) for different topologies with the same average node-degree, local clustering of individuals obstruct or prohibit global consensus to take place. The results reveal the role of local communities in a global naming game in social network studies.
Submission history
From: Yang Lou Dr [view email][v1] Fri, 20 May 2016 11:52:01 UTC (6,011 KB)
[v2] Wed, 3 Jan 2018 11:02:51 UTC (1,345 KB)
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