Computer Science > Multiagent Systems
[Submitted on 21 Nov 2024 (v1), last revised 23 Nov 2024 (this version, v2)]
Title:Learning Two-agent Motion Planning Strategies from Generalized Nash Equilibrium for Model Predictive Control
View PDF HTML (experimental)Abstract:We introduce an Implicit Game-Theoretic MPC (IGT-MPC), a decentralized algorithm for two-agent motion planning that uses a learned value function that predicts the game-theoretic interaction outcomes as the terminal cost-to-go function in a model predictive control (MPC) framework, guiding agents to implicitly account for interactions with other agents and maximize their reward. This approach applies to competitive and cooperative multi-agent motion planning problems which we formulate as constrained dynamic games. Given a constrained dynamic game, we randomly sample initial conditions and solve for the generalized Nash equilibrium (GNE) to generate a dataset of GNE solutions, computing the reward outcome of each game-theoretic interaction from the GNE. The data is used to train a simple neural network to predict the reward outcome, which we use as the terminal cost-to-go function in an MPC scheme. We showcase emerging competitive and coordinated behaviors using IGT-MPC in scenarios such as two-vehicle head-to-head racing and un-signalized intersection navigation. IGT-MPC offers a novel method integrating machine learning and game-theoretic reasoning into model-based decentralized multi-agent motion planning.
Submission history
From: Hansung Kim [view email][v1] Thu, 21 Nov 2024 09:47:15 UTC (1,645 KB)
[v2] Sat, 23 Nov 2024 02:42:55 UTC (1,645 KB)
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